BioWare’s Eric Musco has posted a lengthy report concerning the changes that will be coming for the Conquest System in Star Wars: The Old Republic Game Update 5.8. Players will see massive adjustments through the redo UI, with separate tabs for Solo and Guild Conquests, every single with clear progression. Moreover, Conquest objectives have been reorganized to provide distinct kinds of rewards, at the same time as rebalancing point values for all objectives.
Conquest Objectives alterations include things like:
Completing objectives will now award credits, expertise points, and Command Practical experience additionally to their Conquest points.
Conquest point values for all objectives have been rebalanced across the board.
Additionally to one-time and repeatable, there are actually now also every day objectives. Some existing objectives will change kind with 5.8.
The Invasion bonus for Conquest objectives has been removed.
The Stronghold bonus nevertheless applies but has been changed. Each and every owned Stronghold counts for a 25% bonus, as much as a max of 150%. Sorry to all you “Stronghold filled with chairs’ owners on the market.
Weekly Conquests are no longer on a set schedule and will be randomly chosen each week. The exception to this rule is that Conquests that coincide with recurring events will nonetheless be on a set schedule (like the Gree occasion).
For Guild Conquests, BioWare has selected to “shake up the leaderboards” by separating rewards from leaderboard presence. Every planet may have “three designated Invasion Targets”, every single with its own threshold for the minimum quantity of points necessary to fulfil the objective. “The greater the yield the harder it can be for the guild to acquire the rewards, however it also means a better reward”.
“We have produced this change, to encourage much more leaderboard competitors amongst comparable size Guilds, smaller Guilds going following smaller Yields, and more. Please note that this is not a restriction, just a recommendation. If a larger Guild desires to go for significantly less rewards within a smaller sized yield, they are able to, along with the exact same is correct of a smaller sized Guild looking to get the highest yield.”