Star Wars: The Old Republic has spent Electronic Arts numerous millions of dollars, so when the publisher announced that developer BioWare’s massively multiplayer on the web game was going free-to-play last year, the news came as a shock… but not a great deal of a surprise .
The subscribers did not stick with it, and also the game was struggling in much less than a year following it was launched in December 2011. Not surprisingly, the free-to-play choices come with restrictions and the subscribers get particular added benefits.
Now, even so, Jeff Hickman, the executive producer reported inside a “State in the Game” post on how those enormous changes have affected The Old Republic for the far better. It has been about four months since the release from the free-to-play version. He said that since then, more than 2 million new accounts have been created and thousands are joining just about every day.
“Even although there’s bound to become dissent about every single aspect of MMOs online nowadays, player feedback, in general, has been really positive concerning the new points in the game,” wrote Hickman. “We’re committed to continuing our eight-week new content cadence and are hunting forward towards the launch of your very first digital expansion, Rise from the Hutt Cartel, this spring.”
Hickman also announced a ne feature for early summer season, which enables players to make use of Cartel coins to change their character’s physical attributes and species.
“Our important concentrate just after Rise from the Hutt Cartel launches is going to become on ‘quality of life’ improvements,” he wrote. “We will hold at it, I promise. We’ll maintain listening to your feedback and continue to dedicate ourselves to creating the game the top it could be. Nothing at all is a lot more significant to us than getting it appropriate.”