If you have had a opportunity to play by means of the newest episode of your Living Story, you’ll notice more than a couple of new additions towards the world. A Bug within the System proved to be among the most intriguing experiences I have had in Tyria in some time, upturning regular tropes and introducing a complete host of new tricks and traps for the game. We got a likelihood to reflect on our thoughts with all the team behind the latest update to Guild Wars 2’s Living Planet. Also, if you have not played A Bug in the Program but, there are some spoilers, and why have not you yet? It is amazing.
Gaiscioch: The latest episode of Living World appears to have a sense of reinvention about it, from the Inquest facilities for the new Charr. Was this the intention?
Jessica Cost, Story Editor: I’d say it is significantly less reinvention than two big (and in some approaches, conflicting) storytelling principles colliding:
The Commander’s actions have consequences, and those consequences often mutate and reshape themselves in unexpected strategies. Put a further way, the Commander’s possibilities get the consequence ball rolling, but after it is moving it usually requires on a life of its own.
Simultaneously, the world does have a life offscreen, so to speak. Simply because you are acquainted with the charr – and even playing a charr – doesn’t mean you understand all of charr history. We haven’t shown it all. Just because you fought one particular key Inquest initiative does not mean you know every thing they’ve been up to. It is a huge, complicated planet and although your consideration is on a single point, life on other continents and areas goes on and develops with no the PC’s involvement.
So, what you’re going to see plenty of this episode, and this season, is forces which have been set in motion or directed by the PC’s actions crashing into forces which have had absolutely nothing to perform together with the Computer up till now.