Final Fantasy XIV’s New Eureka Region Can be a Tedious Grind

The 4.25 patch for Final Fantasy XIV dropped currently, adding the FFIII-inspired Forbidden Land of Eureka area for the game. It really is a magical island exactly where players can group with each other and kill big numbers of creatures for pretty little reward till they fall asleep in the keyboard.

Announced back in 2016 with the Stormblood expansion and delayed quite a few instances more than the past year and alter, Eureka is actually a zone exactly where players can grind for highly effective gear. Grind is definitely the operative term right here. When players comprehensive the quick introductory quest opening up the new location, it’s all about killing as many enemies as you can in an effort to collect crystals required to make and upgrade highly effective new gear. There are actually no sidequests. No specific events, save the occasional spawning of a strong creature requiring a large group of players to take it down. It’s kill, kill, kill, kill, fall asleep, wake up, kill some additional.

Eureka is usually a large map filled with enemies to kill and not considerably else. Players battle to boost their elemental experience level, a specific Eureka-only progression mechanic, permitting them to fight more difficult enemies and maybe gather these crystals required for the new strong gear just a little quicker.

But nothing about Eureka feels specifically fast. Right after a half hour of trying to battle enemies on my personal, I’d produced little progress towards the second elemental experience level. The creatures listed here are challenging, encouraging players to group up, however they usually are not tough in an fascinating way. They’ve got more hit points and they hit harder. They do not employ advanced tactics or demand any sort of unique technique. It’s just kind a party, start off zerging.

I do not thoughts a grind now and after that, but it has to have one thing fascinating about it to keep my interest. Eureka introduces an elemental affinity mechanic, permitting players to spend points to increase either their resistance or damage done to creatures of comparable or opposing components. That sounded interesting, but in practice it feels like an unnecessary complication. Obtaining to swap your elemental affinity to fire to accomplish much more damage to an ice-aligned creature does not make a tedious battle any much less tedious. Invest in FFXIV Gil on the web.

So yeah, this really is not enjoyable at all, and tons of players around the game’s Reddit and official forums agree. There are many fun points to do in Final Fantasy XIV. The Forbidden Land of Eureka just isn’t among them.